Oh, so I’m not the only one experiencing something similar. I always thought it’s a quirk with ReVanced.
For me, it’s very rare and random when and how this happens. The only lead I could go on, is that it’s almost always a 4K video. Maybe even 4k60. Played back at maximum quality.
But turning the quality down to 1080p always fixes it. And since the colors of videos get oddly desaturated on FP5 when you play back 4k videos on youtube, I’ve just defaulted to 1080p all the time.
I’ve had all the animation scales set to 0.5 for a snappier feeling phone, ever since I have it. In case that changes anything.
So you had it at 1.0 and now turned it off? Or was it at a different level before? While it may lessened the problem, I don’t think it’s the real culprit here. Or at least I suspect some sort of accomplice.
Just wandering… what’s the experience with other video platforms and have you tried different YouTube players?
Either way happy to hear you found a solid and simple workaround…and shared with us.
It only took me about 6 minutes to get from problem to remediation, so I didn’t get a change to see. If I have the time to revert the preferences and check, I’ll do so and report here what I see. However, it was already rather unique in that it solely affected that video, so it would probably take some time to reproduce.
The best way to check would be to view it on a PC without proprietary encoding libraries installed, but I can’t be bothered.
I have this issue often as well, so far every time a video has lagged it was 1440p. Setting to 1080 fixed it. But it’s still annoying to have to do that. Especially with the new quality menu. Happens in Shorts and regular videos.
Animation scale has always been on 0/off with the toggle to disable animations in accessibility settings enabled also.
@kuch3n, those are great examples. Playing Mw1MWfilz_k at 2160p via Fenix Nightly 136.0a1, I solely see key frames every ≈5s.
Does anyone here know how to evaluate which decodement library is being utilized? I suspect that FP has bundled OpenH264 or similar, in order to bypass royalty payments.
However, I’m no AOSP developer, and would have presumed that GMS would come with basic MP4 codecs if this performance wasn’t so unacceptable.