Cannot install Super Mario Run

I can’t install Super Mario Run (a official Mario game by Nintendo) on my FP2 running OpenOS + XPosed + OpenGApps pico, although the game only requires Android 4.2 and is already released in Austria.

THIS IS A CATASTROPHE!! :sob:

:wink: But for real, why isn’t this possible? When I open the Play Store, the first thing I see is a giant banner saying “Play Super Mario Run now!” and when I click on it, it says “Not found”. However, on play.google.com it says that my device is compatible with the game, and I can click on install, but nothing happens on my phone. This is strange…

1 Like

I’ve got it installed but I’m not running openos

It seems that Super Mario Run doesn’t work on rooted devices. See for example here, here (the file is decompiled from the apk), here or here.

Same and when I installed the APK from apkmirror.com the app closes after the splash screen.

EDIT: Logcat log:

03-25 16:56:09.918 31592-31608/? I/art: Debugger is no longer active
03-25 16:56:10.065 31592-31592/? D/FirebaseApp: com.google.firebase.auth.FirebaseAuth is not linked. Skipping initialization.
03-25 16:56:10.081 31592-31592/? D/FirebaseApp: com.google.firebase.crash.FirebaseCrash is not linked. Skipping initialization.
03-25 16:56:10.115 31592-31592/? I/FA: App measurement is starting up, version: 9877
03-25 16:56:10.115 31592-31592/? I/FA: To enable debug logging run: adb shell setprop log.tag.FA VERBOSE
03-25 16:56:10.131 31592-31592/? I/FA: To enable faster debug mode event logging run:
                                         adb shell setprop firebase.analytics.debug-mode com.nintendo.zara
03-25 16:56:10.167 31592-31592/? I/FirebaseInitProvider: FirebaseApp initialization successful
03-25 16:56:10.428 31592-31627/? D/OpenGLRenderer: Use EGL_SWAP_BEHAVIOR_PRESERVED: true
03-25 16:56:10.438 31592-31592/? D/Atlas: Validating map...
03-25 16:56:10.479 31592-31627/? I/Adreno-EGL: <qeglDrvAPI_eglInitialize:410>: EGL 1.4 QUALCOMM build:  ()
                                               OpenGL ES Shader Compiler Version: E031.25.03.06
                                               Build Date: 01/14/16 Thu
                                               Local Branch: 
                                               Remote Branch: 
                                               Local Patches: 
                                               Reconstruct Branch: 
03-25 16:56:10.480 31592-31627/? I/OpenGLRenderer: Initialized EGL, version 1.4
03-25 16:56:10.510 31592-31627/? D/OpenGLRenderer: Enabling debug mode 0
03-25 16:56:10.707 31592-31592/? I/Timeline: Timeline: Activity_idle id: android.os.BinderProxy@23d87bc0 time:14697474
03-25 16:56:11.796 31592-31625/com.nintendo.zara W/Adreno-EGL: <qeglDrvAPI_eglCreateContext:2438>: EGL_BAD_MATCH
03-25 16:56:11.799 31592-31625/com.nintendo.zara W/Adreno-EGL: <qeglDrvAPI_eglGetConfigAttrib:632>: EGL_BAD_ATTRIBUTE
03-25 16:56:11.799 31592-31625/com.nintendo.zara W/Adreno-EGL: <qeglDrvAPI_eglGetConfigAttrib:632>: EGL_BAD_ATTRIBUTE
03-25 16:56:11.923 31592-31625/com.nintendo.zara D/Unity:  GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_AMD_program_binary_Z400 GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_robustness GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_NV_fence GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture GL_OES_depth24 GL_OES_EGL_image GL_OES_EGL_sync GL_OES_EGL_image_external GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_fragment_precision_high GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_depth_texture_cube_map GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_array_object GL_QCOM_alpha_test GL_QCOM_binning_control GL_QCOM_driver_control GL_QCOM_perfmon_global_mode GL_QCOM_extended_get GL_QCOM_extended_get2 GL_QCOM_tiled_rendering GL_QCOM_writeonly_rendering GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT
03-25 16:56:11.923 31592-31625/com.nintendo.zara D/Unity: _texture_sRGB_decode GL_EXT_texture_filter_anisotropic GL_EXT_multisampled_render_to_texture GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_disjoint_timer_query
03-25 16:56:13.876 31592-31625/com.nintendo.zara A/Adjust: PRODUCTION: Adjust is running in Production mode. Use this setting only for the build that you want to publish. Set the environment to `sandbox` if you want to test your app!
03-25 16:56:13.893 31592-31613/com.nintendo.zara I/art: Background sticky concurrent mark sweep GC freed 33043(2MB) AllocSpace objects, 10(160KB) LOS objects, 56% free, 1854KB/4MB, paused 5.197ms total 30.292ms
03-25 16:56:13.909 31592-31625/com.nintendo.zara W/Unity: DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
                                                           
                                                          (Filename:  Line: 374)
03-25 16:56:13.909 31592-31625/com.nintendo.zara W/Unity: DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
                                                           
                                                          (Filename:  Line: 374)
03-25 16:56:13.925 31592-31625/com.nintendo.zara I/Unity: setting UnityEngine.Debug.logger.filterLogType = Error
                                                           
                                                          (Filename: ./artifacts/generated/Android/runtime/UnityEngineDebugBindings.gen.cpp Line: 40)
03-25 16:56:13.961 31592-31750/com.nintendo.zara W/ResourcesManager: Asset path '/system/framework/com.android.media.remotedisplay.jar' does not exist or contains no resources.
03-25 16:56:13.961 31592-31750/com.nintendo.zara W/ResourcesManager: Asset path '/system/framework/com.android.location.provider.jar' does not exist or contains no resources.
03-25 16:56:13.995 31592-31750/com.nintendo.zara E/ActivityThread: Failed to find provider info for com.facebook.katana.provider.AttributionIdProvider
03-25 16:56:14.149 31592-31625/com.nintendo.zara W/linker: libBreakpadBridge.so: unused DT entry: type 0x6ffffffe arg 0x7760
03-25 16:56:14.149 31592-31625/com.nintendo.zara W/linker: libBreakpadBridge.so: unused DT entry: type 0x6fffffff arg 0x2
03-25 16:56:14.156 31592-31625/com.nintendo.zara I/Crittercism: Initializing Crittercism 5.8.2 for App ID bce6441948c6477db095642a0ad5316000555300
03-25 16:56:14.203 31592-31759/com.nintendo.zara I/Crittercism: installed service monitoring
03-25 16:56:14.219 31592-31761/com.nintendo.zara D/ConnectivityManager.CallbackHandler: CM callback handler got msg 524290
03-25 16:56:14.223 31592-31761/com.nintendo.zara D/ConnectivityManager.CallbackHandler: CM callback handler got msg 524290
03-25 16:56:14.229 31592-31761/com.nintendo.zara D/ConnectivityManager.CallbackHandler: CM callback handler got msg 524290
03-25 16:56:14.230 31592-31761/com.nintendo.zara D/ConnectivityManager.CallbackHandler: CM callback handler got msg 524290
03-25 16:56:14.230 31592-31761/com.nintendo.zara D/ConnectivityManager.CallbackHandler: CM callback handler got msg 524290
03-25 16:56:14.230 31592-31761/com.nintendo.zara D/ConnectivityManager.CallbackHandler: CM callback handler got msg 524290
03-25 16:56:14.230 31592-31761/com.nintendo.zara D/ConnectivityManager.CallbackHandler: CM callback handler got msg 524290
03-25 16:56:14.231 31592-31761/com.nintendo.zara D/ConnectivityManager.CallbackHandler: CM callback handler got msg 524290
03-25 16:56:14.660 31592-31625/com.nintendo.zara W/Unity: DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
                                                           
                                                          (Filename:  Line: 374)
03-25 16:56:14.660 31592-31625/com.nintendo.zara W/Unity: DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
                                                           
                                                          (Filename:  Line: 374)
03-25 16:56:14.668 31592-31625/com.nintendo.zara W/Unity: DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
                                                           
                                                          (Filename:  Line: 374)
03-25 16:56:14.668 31592-31625/com.nintendo.zara W/Unity: DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
                                                           
                                                          (Filename:  Line: 374)
03-25 16:56:14.974 31592-31625/com.nintendo.zara W/Unity: DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
                                                           
                                                          (Filename:  Line: 374)
03-25 16:56:14.974 31592-31625/com.nintendo.zara W/Unity: DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
                                                           
                                                          (Filename:  Line: 374)
03-25 16:56:15.000 31592-31625/com.nintendo.zara W/Unity: DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
                                                           
                                                          (Filename:  Line: 374)
03-25 16:56:15.000 31592-31625/com.nintendo.zara W/Unity: DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
                                                           
                                                          (Filename:  Line: 374)
03-25 16:56:15.073 31592-31676/com.nintendo.zara W/Adreno-EGLSUB: <SwapBuffers:1348>: Invalid native buffer. Failed to queueBuffer
03-25 16:56:15.076 31592-31666/com.nintendo.zara W/Adreno-EGLSUB: <updater_thread:428>: native buffer is NULL
03-25 16:56:15.097 31592-31625/com.nintendo.zara W/Unity: DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
                                                           
                                                          (Filename:  Line: 374)
03-25 16:56:15.097 31592-31625/com.nintendo.zara W/Unity: DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
                                                           
                                                          (Filename:  Line: 374)
03-25 16:56:15.161 31592-31622/com.nintendo.zara I/FA: Tag Manager is not found and thus will not be used
03-25 16:56:15.798 31592-31592/com.nintendo.zara I/Process: Sending signal. PID: 31592 SIG: 9

Seems like an issue with the graphics drivers, but a friend with a HTC One M8 (also Snapdragon 801) has the same issue so it looks like a broader problem with the game.

2 Likes

I tried the


guide, but unfortunately, it didn’t work :frowning:

Let’s hope Bowser isn’t too mean to princess Peach…

EDIT:
Apparently, ther is an App calles “Magisk” on the Play Store which lets you hide Root from Super Mario Run! :smiley:

All I can say now is
LET’S’A GO!

EDIT-EDIT:
I can only play until level 2 max, because I get the Error 804-5100 which has to do something with root. This can be prevented by deleting a file in the /data/data/com.nintendo.zara folder, but since this file gets recreated by the game relatively quickly, it locks itself after level 1. The workaround for this also doesn’t work (creating and syncing with the game after deleting the file), but at least I got until level 2 and so I have seen almost half of the free levels. I deleted it and will download an emulator :wink:

2 Likes

Get a proper Gameboy and play on a real console! :wink:

3 Likes

What a bummer. Why do app developers block their apps on rooted devices and lock out many users?

(No, my smartphone is not rooted yet.)

Because you can cheat easily with root.

1 Like

Well then disable the multiplayer but nobody should care if you cheat in single player… So just let the players play in singleplayer…

3 Likes

Do game developers really think that all rooters are cheaters?

And what should users do if their device is rooted? Buy a second device without root?

(Then some users need to carry 4 smartphones: One “main” for personal usage, one for work, one for banking and one for gaming. Luckily, I do not use my smartphone for work, banking and Mario/Pokémon, so I only need one smartphone.)

4 Likes

I am pretty sure it’s also about copy protection :policeman:.

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